Reset the clock, kiddos. Many of you have heard ancient myths and legends about the great beast of the mist known only as "The Revelator." First "released" in Reckoning in June of 2015, the Revelator is the Protectorate's "second wave" colossal. Unfortunately, at the time of posting this we are at approximately the two year anniversary of the book releasing, with no model in sight. This makes it sit in the same class as the Transinfinite Emergence Projector for models that have taken the longest to actually appear since it was first released in a book. In face, we are no longer even playing the same edition of the game as we were when the Revelator first appeared. All this time has lead to it receiving an almost god-tier status in some players minds... but what is so important about it, really? The Revelator, in many people's minds, represented the return of the true Protectorate gunline. Rows of Reckoners back in the day were feared for thei
There's been a lot of discussion after the advent of Mk. 3 about "faction identity." Everyone came out the other end of the transition wondering what that identity was, if it had been lost, if it had been redefined. Some factions had a fairly major shift; Circle, for example, I think changed quite drastically in a lot of respects (and it largely changed away from what I enjoyed about the faction.) A lot of people insist on making very vague claims about exactly what their factions' identity is, I hear lots of buzzwords floating around about "guerilla warfare" or "tricky" or any number of just general concepts or terms rather than actual, definitive specifications about what makes a given faction what it is. Protectorate, for example, gets called a "denial" faction really often, but... what exactly does that mean? There's very little specific brought up as to exactly how much of that exists, whether it's really faction defining,